
It might be too hard for a newcomer, but for the many content starved mega-fans out there this demo will quench their thirst for long enough. The main antagonist is wily, sure, but his main henchman this time is cliche, but also super terrifying.ĩ/10, must play, would play again. The story in this demo isnt much, but I think it will set up a great story in the finished product. the soundtrack is phenomenal, the art design is top notch, much better than the average bland 8-bit sprites of the average official feeling fan games (and fan game feeling official games, Im looking at you 9 & 10) the gameplay is super tight and the subtle differences that megaman and zero roll bring even insentivised me to replay this demo twice. I love megaman fangames, and this is the one I am currently the most exited for, yes even more than mmx corrupted. You can honestly take it or leave it though, it's not THAT much of an issue.įirst I like to say that I made an account just to bump up the review score on this project It was really promising and really enjoyable, it deserves more than 3 stars. I did manage to get it consistently after learning where on the ladder to jump, but it might be a little confusing for people newer to the Mega Man games. Oh yeah here's that one jump I had trouble making on my first playthrough: I can't recommend it enough and I'm REALLY looking forward to seeing more of this game in the near future!!! Good job guys :)'
Mega man x corrupted twitch series#
Overall, this is an expertly made love letter to the Mega Man series that really does bring a fresh and unique experience to the table. It shows that the developers really are thinking about the player and their variety of potential preferences. The ability to change the shape and position of the health bars was a thing I didn't know I wanted, but really like now that I have it. I also really appreciate how much you can customize your experience in the settings. Very much looking forward to getting to play more levels with her. Even just moving around with her is satisfying, not to mention using her broom to slash through enemies. She plays similarly to how Zero plays in MMZ, and what a welcome addition to a classic-style Mega Man game! Playing as her is SO much fun-she's a total power trip. Mega Man plays about how you would expect, which is great! If it ain't broke, don't fix it, right? For me though, the star of the show is Roll-Chan. The two bosses offered by the demo were satisfying to learn and beat. Hard for me to definitively judge the level design since there's only two levels to go off of right now, but I didn't notice any glaring issues that hindered my experience (other than one particular jump from a ladder onto a ledge in Mega Man's stage-I've attached a screenshot of it for reference). The spritework is very nice as well-I love all of the characters' new looks. Everything has this awesome 90's vaporwave/webcore feel and look to it, and although I wouldn't have initially thought to use that kind of aesthetic for a Mega Man game, it absolutely works. I'm in love with the artstyle and overall visual design of the game. RRThiel is an incredibly skilled composer and it shows in this project. I have the theme for the intro stage in my Twitch playlist so that I can hear it as often as possible. I first found out about this game through its soundtrack, and it is straight up BANGING. It's a damn shame that this only has 3.5 stars on here right now because this game is deserving of SO MUCH PRAISE. This is hands down the most unique and promising Mega Man fan project I've ever had the pleasure of playing. I could ramble about this game for hours, but I won't.
Mega man x corrupted twitch full#
The other stage themes on RRThiel's youtube channel have me beyond excited to play the full game. The intro stage theme is fantastic, yes, but even the victory jingle and end credits theme shine with their own unique personality. The soundtrack is a masterpiece, in a game series known for its masterful music.

Both excellent changes that emphasize player agency and reward those willing to risk a longer trek if they happen to fall down a bottomless pit. Thankfully, it looks like the life counter has been removed, alleviating unnecessary tension, and checkpoints can now be destroyed for more currency, à la Shovel Knight. As a longtime Mega Man veteran, the difficulty feels absolutely perfect, but it might come across as frustrating for newcomers to the series.

The polish and attention to detail on just these two stages is so good, it feels like an official game. An absolute must-play in the realm of Mega Man fangames.
